Monday, 14 March 2016
Adaptive Learning and Social Uses
Exploration is a key part of gaming; it is also a key part of learning and despite many games not actually being created as educational tools they still manage to assist in the education approach. MMORPGs are one of these beasts that are not intended to be educational but they do provide a context for adaptive learning. MMOs are fictional narratives with a social construct integral to success, one that promotes socialization through a virtual medium and collaboration as many of the challenges faced within the game require help from multiple people to conquer it. Pop culture and societal issues are seeded through video games and understanding references and allusions to such makes for a better gaming experience and promotes critical literacy.
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