Monday, 14 March 2016

Why video games should be in Libraries


Video games are a source of multiple avenues of learning and reading if one takes the time to critically analyze, rather than tossing it out as being a lesser format.  Most people in today’s world have either known or grown up with video games as a source of entertainment, yet if one were to look deeper they would realize the complexity that goes into video games.  From new to renowned composers that create the music in video games, you get an idea of musical literacy.  Because games can be so large, musical scores must find a way to narrate the time when the story is not being told.  Screenwriters hone their craft for video games just as much as the novelist hones his words for the page, thus when one plays a deeply enriching game they can feel just as much as when one reads a book with that same characteristic.  As a varied and multi-tiered literary monolith the video game should be just as available in the library as books and movies are.

2 comments:

  1. I think video games definitely have a place in the library, so I hope this becomes the next big library trend!

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  2. Video games, in addition to their many good qualities, adds visibility to the library by bringing in people who wouldn't normally use the library. Video games in the library can also highten the sense of community by allowing users to visit a safe space with like-minded people to game.

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